Games and learning

Results: 412



#Item
31Education / Educational psychology / Educational technology / Learning / E-learning / What Video Games Have to Teach Us About Learning and Literacy / Educational theory of apprenticeship

4. Create a good learning environment Some learners work well on their own and at their own pace, but others may not feel comfortable working with computers (or don’t have easy access to IT), or would prefer a more sup

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Source URL: www.e-lfh.org.uk

Language: English - Date: 2016-03-02 06:08:43
32Gaming / Tetris / Software / Digital media / Mathematical games / Polyforms / Arcade games / Tetromino / Trademarks / Polyomino / Steganography / Random number generation

Proceedings of the 2011 International Conference on Machine Learning and Cybernetics, Guilin, 10-13 July, 2011 HIDING DATA IN TETRIS ZHAN-HE OU, LING-HWEI CHEN Department of Computer Science, National Chiao Tung Univers

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Source URL: debut.cis.nctu.edu.tw

Language: English - Date: 2013-07-12 03:09:44
33Cybernetics / Machine learning / Artificial intelligence / Computational intelligence / Evolutionary algorithm

Tutorial: Computational Intelligence and Games Simon M. Lucas, University of Essex, UK Clare Bates Congdon, University of Southern Maine, USA Abstract

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Source URL: www.conference123.org

Language: English - Date: 2014-07-16 23:21:59
34Educational psychology / Learning / Curricula / Educational technology / Education theory / Educational game / Learning theory / Game design / Educational software / What Video Games Have to Teach Us About Learning and Literacy / Video game / Backward design

Playing a Game: The Ecology of Designing, Building and Testing Games as Educational Activities Alexander Repenning and Clayton Lewis University of Colorado at Boulder Boulder, CO, USA [ralex, clayton]@cs.colorado.edu

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Source URL: www.cs.colorado.edu

Language: English - Date: 2005-10-05 16:34:45
35StarCraft / Video game genres / Blizzard games / Windows games / Video game development / Real-time strategy / Build order / Strategy video game / Artificial intelligence / Video game bot / Machine learning / Races of StarCraft

Replay-based Strategy Prediction and Build Order Adaptation for StarCraft AI Bots Ho-Chul Cho Kyung-Joong Kim∗

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
36User interface techniques / File Explorer / Tab key / Tab / Point and click / Widget / Click

UWS e-CLIL Games Engine – User Guide for Teachers 1. Introduction The UWS e-CLIL Games Engine has been developed to provide teachers of CLIL (Content and Language Integrated Learning) with an easy-to-use tool that will

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Source URL: e-clil.uws.ac.uk

Language: English - Date: 2012-07-01 17:43:00
37Learning / Play / Toy / Writing / Educational psychology / Game / Bartow /  Florida / Essay / Educational technology

1 BARTOW-PELL MANSION MUSEUM 19th-Century Toys and Games Activities Packet

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Source URL: www.bartowpellmansionmuseum.org

Language: English - Date: 2014-07-23 13:21:33
38Educational psychology / Educational technology / Educational assessment / Game studies / Video game / Research question / Learning

Course Portfolio CMCL C420: Video Games in American Culture Konrad Budziszewski Associate Instructor/Ph.D. Candidate Dept. of Communication and Culture

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Source URL: www.iub.edu

Language: English - Date: 2011-11-09 09:54:46
39Educational psychology / Digital badge / Internet culture / Learning sciences / Online community / Educational technology / University of California /  Davis / Games and learning

Davis, 1 Katie Davis Curriculum Vitae University of Washington The Information School

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Source URL: katiedavisresearch.com

Language: English - Date: 2016-08-02 16:15:44
40Artificial neural networks / Evolutionary algorithms / Applied mathematics / Artificial intelligence / Machine learning / Evolutionary computation / Genetic algorithms / Computational statistics / Neuroevolution / HyperNEAT / Compositional pattern-producing network / Pattern recognition

Transfer of Evolved Pattern-Based Heuristics in Games Erkin Bahc¸eci and Risto Miikkulainen Abstract— Learning is key to achieving human-level intelligence. Transferring knowledge that is learned on one task to anothe

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:41
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